Essential Techniques of Landscape Drawing

Essential Techniques of Landscape Drawing
Author: Suzanne Brooker
Publisher: Watson-Guptill
Total Pages: 208
Release: 2018-08-07
Genre: Art
ISBN: 0399580670

This beginner's guide to drawing in graphite pencil uses step-by-step exercises to teach fundamental methods for rendering all aspects of the natural landscape, with additional lessons on using charcoal, colored pencil, pastel, and other media. Following in the footsteps of author, artist, and art instructor Suzanne Brooker's previous title The Elements of Landscape Oil Painting, this book pairs the most universally-pursued topic for artists (drawing) with the popular subject matter of the natural landscape. Brooker breaks down landscapes into their various elements--including the earth, water, air, and trees--to convey how the fundamentals of drawing are applied to capture each aspect. Using the graphite pencil as her baseline instrument, Brooker provides you with step-by-step lessons that help you improve your rendering skills and re-create the beauty of the world outdoors. Examples from art history and contemporary masters supplement these lessons. The end result is a drawing instruction book that provides artists with everything they need to render landscapes no matter their skill level.


Rendering in Pen and Ink

Rendering in Pen and Ink
Author: Arthur L. Guptill
Publisher: Watson-Guptill
Total Pages: 257
Release: 1997-08-01
Genre: Art
ISBN: 0823045293

Arthur L. Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.


Rendering in Pen and Ink

Rendering in Pen and Ink
Author: Arthur L. Guptill
Publisher: Watson-Guptill
Total Pages: 257
Release: 2014-07-01
Genre: Art
ISBN: 0307831884

Arthur L. Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.


Rendering French Realism

Rendering French Realism
Author: Lawrence R. Schehr
Publisher: Stanford University Press
Total Pages: 356
Release: 1997-07-01
Genre: Literary Criticism
ISBN: 0804780161

Realist novels are usually seen as verisimilar representations of the world, and even when that verisimilitude is critically examined (as it has been by Marxist and feminist critics), the criticism has referred to extra-literary matters, such as bourgeois ideology or defects in the portrayal of women. This book takes as its thesis that the point defining realism is the point at which the processes of representation break down, a sort of black hole of textuality, a rent in the tissue. The author argues that our notions of continuity, of readability, of representability, or our ideas about unity and ideological shift—or even our notions of what is hidden, occulted, or absent—all come from the nineteenth-century realist model itself. Instead of assuming representability, the author argues that we should look at places where the texts do not continue the representationalist model, where there is a sudden falling off, an abyss. Instead of seeing that point as a shortcoming, the author argues that it is equal to the mimetic successes of representation. After an initial chapter dealing with the limits and ruptures of textuality, the book considers the work of Stendhal, from its early state as a precursor to the later realism to La Chartreuse de Parme, which shows how the act of communication for Stendhal is always made of silences, gaps, and interruptions. The author then reads several works of Balzac, showing how he, while setting up the praxes of continuity on which his oeuvre depends, ruptures the works at various strategic points. In a chapter entitled "Romantic Interruptions," works of Nerval and the younger Dumas, seemingly unrelated to the realist project, are shown to be marked by the ideological, representational, and semiotic assumptions that produced Balzac. The book concludes with Flaubert, looking both at how Flaubert incessantly makes things "unfit" and how critics, even the most perspicacious postmodern ones, often try to smooth over the permanent crisis of rupture that is the sign of Flaubert's writing.


Real-Time Rendering

Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 1315362007

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Rendering

Rendering
Author: Kyle May
Publisher: Clog
Total Pages: 81
Release: 2012-01-01
Genre: Architecture
ISBN: 0983820430

As information is distributed and consumed at an increasingly rapid pace, one of the most effective (or at least pervasive) ways to communicate architectural ideas is through renderings. Typically a perspectival image that can be understood without any knowledge of architectural drawing conventions, the rendering derives power from its accessibility to a wide audience-hence its crucial role in design competitions, client presentations, press releases, and other such public forums. While these architectural visualizations are certainly nothing new, advances in software and hardware have enabled renderings to be made faster and more realistic than ever before. This presents both an opportunity and a challenge. On the one hand, design concepts can now be tested and conveyed with an unprecedented degree of visual accuracy. Conversely, whether through omission, extreme dramatization, or even intentional fakery, architects now have the ability to realistically depict the impossible. Furthermore, both clients and public are beginning to expect photorealistic imagery even at the earliest stages of a project, when supposed 'realism' can oftentimes belie the fundamentally speculative nature of design. Given the importance of these images in mediating between architects and the people they ultimately serve, CLOG will critically assess the state of renderings today. CONTRIBUTORS Michael Abrahamson, Bertrand Benoit, Rachel Berger, Jon Brouchoud, Eric de Broche des Combes, Ilana Cohen, Margot Connor, Victoria Easton, Scott Farrar, Kurt W. Forster, Kevin Frank, Fabrizio Gallanti, Pablo Gallego-Picard, Donald P. Greenberg, Trond Greve Andersen, Benjamin Halpern, Kevin Hayes, John Hill, Julia van den Hout, Incorporated, Alfie Koetter, Labtop, LTL Architects, Nancy Lin, Carl Lostritto, Thomas Lozada, The Functionality - Andrew Lyon, Mansilla Y Tunon Arquitectos, Kyle May, Adam Nathaniel Mayer, Elizabeth Mcdonald, Samuel Medina, Mockitecture, The Office of PlayLab, Inc., Becky Quintal, Deepa Ramaswamy, Andrew Rasner, Jacob Reidel, Sam Roche, Philipp Schaerer, Julia Dorothea Schlegel, Dominik Sigg, Luca Silenzi, Aaron Craig Smith, Ben Strak, John Szot, Victor Tsu, Francisco Villeda, Joel Wenzel, Human Wu, and Christian Zollner.


Render to God

Render to God
Author: Jerome H. Neyrey
Publisher: Fortress Press
Total Pages: 344
Release: 2004
Genre: Religion
ISBN: 9781451410976

Neyrey here interprets eight key New Testament books, providing a fresh look at theologies in the early church and introducing readers to the diverse ways in which the New Testament writers "render to God the things that are God's." He begins with two Gospels, Mark and Matthew, and moves on to the Acts of the Apostles and three of Paul's letters (Romans, 1 Corinthians, and Galatians). He then examines the formal and precise ways in which Jesus is called God in the Gospel of John and concludes with a discussion of how Hebrews uses "eternity" as a fundamental concept for understanding God. Using a social-science methodology, he offers unique perspective on the biblical text.