Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Author: Stu Horvath
Publisher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 026204823X

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.


Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Author: Stu Horvath
Publisher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 0262048221

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.


Monster of the Week

Monster of the Week
Author:
Publisher:
Total Pages:
Release: 2015-01-27
Genre:
ISBN: 9781613170922

Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:


The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons)

The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons)
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
Total Pages: 370
Release: 2020-05-12
Genre: Games & Activities
ISBN: 1984824635

Build more dynamic campaigns, craft stronger characters, and discover new worlds with this official Dungeons & Dragons writing journal for Dungeon Masters and players at all levels. From the writers of Dungeons & Dragons, this officially licensed journal with 365 writing prompts is the essential new tool both Dungeon Masters and players of all levels will enjoy using. This journal is your key to unlocking the backstories of your heroes, the motives of your villains, and the surprises that are hidden within the campaign narrative, helping you build a strong foundation for your next game night. Whether you're new to D&D or a seasoned player, these questions will help you create new realms you never before imagined.


The Black Lizard Big Book of Black Mask Stories

The Black Lizard Big Book of Black Mask Stories
Author: Otto Penzler
Publisher: Vintage Crime/Black Lizard
Total Pages: 1138
Release: 2012-05-09
Genre: Fiction
ISBN: 0307808254

An unstoppable anthology of crime stories culled from Black Mask magazine the legendary publication that turned a pulp phenomenon into literary mainstream. Black Mask was the apotheosis of noir. It was the magazine where the first hardboiled detective story, which was written by Carroll John Daly appeared. It was the slum in which such American literary titans like Dashiell Hammett and Raymond Chandler got their start, and it was the home of stories with titles like “Murder Is Bad Luck,” “Ten Carets of Lead,” and “Drop Dead Twice.” Collected here is best of the best, the hardest of the hardboiled, and the darkest of the dark of America’s finest crime fiction. This masterpiece collection represents a high watermark of America’s underbelly. Crime writing gets no better than this. Featuring • Deadly Diamonds • Dancing Rats • A Prize Fighter Fighting for His Life • A Parrot that Wouldn’t Talk Including • Dashiell Hammett’s The Maltese Falcon as it was originally published • Lester Dent's Luck in print for the first time


The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide
Author: James D’Amato
Publisher: Simon and Schuster
Total Pages: 256
Release: 2019-10-08
Genre: Games & Activities
ISBN: 1507210949

Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.


How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck
Author: Jobe Bittman
Publisher:
Total Pages: 0
Release: 2024-05-14
Genre: Fiction
ISBN: 9781946231086

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!


Marvel Universe

Marvel Universe
Author: Peter Sanderson
Publisher: ABRAMS
Total Pages: 264
Release: 1996
Genre: Antiques & Collectibles
ISBN:

"The Marvel Universe - the companion volume to Abrams' smash hit Marvel: Five Fabulous Decades of the World's Greatest Comics - introduces the super heroes and super-villains of the world's most compelling stories since the Arthurian Legends." "From the far-flung reaches of the intergalactic Shi'ar Empire to the quiet, upstate New York residence of the X-Men, the Marvel Universe encompasses a vast coterie of characters whose different physical forms, super powers, and psychology is limited only by the imagination of their creators." "The Marvel Universe surveys this vast fictional realm. The insightful text by comics insider Peter Sanderson integrates perceptive discussions of the major characters, synopses of groundbreaking stories, and critical evaluations of comics art and writing. The illustrations include many major dramatic scenes from the stories themselves, with exciting examples of the work of the most important Marvel artists, from Jack Kirby and Steve Ditko in the 1960s to Andy Kubert and Jim Lee in the 1990s."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved