Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide

Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide
Author:
Publisher:
Total Pages: 0
Release: 2013
Genre: Dungeons and Dragons (Game)
ISBN: 9780786964475

For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design.


Advanced Dungeons & Dragons, Dungeon Masters Guide

Advanced Dungeons & Dragons, Dungeon Masters Guide
Author: Gary Gygax
Publisher: Conran Octopus
Total Pages: 238
Release: 1979
Genre: Dungeons and Dragons (Game)
ISBN: 9780935696028

TSR games and rules editor, preface by author, credits and acknowledgements, 16 appendices, glossary, afterword, a list of tables and charts, and index.


Dungeons & Dragons Player's Handbook

Dungeons & Dragons Player's Handbook
Author: Monte Cook
Publisher:
Total Pages: 328
Release: 2003
Genre: Games & Activities
ISBN:

Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.


Night Below

Night Below
Author: Carl Sargent
Publisher:
Total Pages: 0
Release: 1995-11
Genre:
ISBN: 9780786901791

The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.


Advanced Dungeons & Dragons Monstrous Manual

Advanced Dungeons & Dragons Monstrous Manual
Author:
Publisher:
Total Pages: 0
Release: 2013
Genre: Dungeons and Dragons (Game)
ISBN: 9780786964468

This book gathers all monsters into a single volume and describes each in detail, including their behaviour, combat modes, climate they inhabit, social organization, intelligence, diet, speed and mode of movement, and more.--From p. [3].


Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2014-12-09
Genre: Games & Activities
ISBN: 0786965622

Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.


DragonLance Adventures

DragonLance Adventures
Author: Tracy Hickman
Publisher: Random House Childrens Books
Total Pages: 128
Release: 1987
Genre: Dungeons and Dragons (Game)
ISBN: 9780880384520

Details the background, characters, magic weapons, and rules connected with this advanced form of Dungeons and Dragons.


Advanced Dungeons and Dragons

Advanced Dungeons and Dragons
Author: David Cook
Publisher: TSR
Total Pages: 192
Release: 1989
Genre: Dungeons and Dragons (Game)
ISBN: 9780880387293

Augments and expands on the rules of play for the Dungeons & Dragons role-playing game, explaining the role of the Dungeon Master and reconciling previously discovered inaccuracies, inconsistencies, and other problems.